|
Цитата: |
|
|
|
|
Сообщение от Learnuc |
|
|
|
|
|
|
|
игра находится в D:\Silver Tale ?
- попробуй переместить папку с игрой Silver Tale на другой диск (например, C)
- удалить файл ...\Silver Tale\Data\output_log.txt
- запустить игру с внутреннего исп. файла
C:\Games\Silver Tale (Rus)\SilverTale.exe
- снова найти созданный output_log.txt и скопировать сюда содержимое, чтоы я почитал
|
|
|
|
|
|
- да, находился на D
- переместила на С - экран черный
- удалила \Silver Tale\Data\[color="Red"]output_log.txt
- запустила - черный экран
- Initialize engine version: 5.3.4f1 (fdbb5133b820)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.0]
Renderer: NVIDIA GeForce GT 730 (ID=0xf02)
Vendor: NVIDIA
VRAM: 2000 MB
Begin MonoManager ReloadAssembly
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Games\Silver Tale (Rus)\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading C:\Games\Silver Tale (Rus)\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Games\Silver Tale (Rus)\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading C:\Games\Silver Tale (Rus)\Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading C:\Games\Silver Tale (Rus)\Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\Ionic.Zlib.dll (this message is harmless)
Loading C:\Games\Silver Tale (Rus)\Data\Managed\Ionic.Zlib.dll into Unity Child Domain
- Completed reload, in 0.074 seconds
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\System.dll (this message is harmless)
<RI> Initializing input.
XInput1_3.dll not found. Trying XInput9_1_0.dll instead...
<RI> Input initialized.
desktop: 1366x768 60Hz; virtual: 1366x768 at 0,0
<RI> Initialized touch support.
UnloadTime: 0.668727 ms
No timebomb, initializing game.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
[Singleton] An instance of GameManager is needed in the scene, so '(singleton) GameManager (UnityEngine.GameObject)' was created with DontDestroyOnLoad.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Platform assembly: C:\Games\Silver Tale (Rus)\Data\Managed\System.Xml.dll (this message is harmless)
GameManager initialization done.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
GameManager loading started.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
GameManager gamedata loaded - ok.
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
Failed to deserialize. Reason: Unexpected binary element: 0
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 37)
SerializationException: Unexpected binary element: 0
at System.Runtime.Serialization.Formatters.Binary.Obj ectReader.ReadObject (BinaryElement element, System.IO.BinaryReader reader, System.Int64& objectId, System.Object& value, System.Runtime.Serialization.SerializationInfo& info) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.Obj ectReader.ReadNextObject (BinaryElement element, System.IO.BinaryReader reader) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.Obj ectReader.ReadObjectGraph (BinaryElement elem, System.IO.BinaryReader reader, Boolean readHeaders, System.Object& result, System.Runtime.Remoting.Messaging.Header[]& headers) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.Bin aryFormatter.NoCheckDeserialize (System.IO.Stream serializationStream, System.Runtime.Remoting.Messaging.HeaderHandler handler) [0x00000] in <filename unknown>:0
at System.Runtime.Serialization.Formatters.Binary.Bin aryFormatter.Deserialize (System.IO.Stream serializationStream) [0x00000] in <filename unknown>:0
at BinarySaver.Load (System.String fileName) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.OnApplicationFocus (Boolean focusStatus) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.OnApplicationFocus (Boolean focusStatus) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.OnApplicationFocus (Boolean focusStatus) [0x00000] in <filename unknown>:0
(Filename: Line: -1)
NullReferenceException: Object reference not set to an instance of an object
at GameManager.OnApplicationQuit () [0x00000] in <filename unknown>:0
(Filename: Line: -1)
Setting up 1 worker threads for Enlighten.
Thread -> id: 3acc -> priority: 1
Как интересно. Удалила, а он опять есть)))